C-Kurs/Pong/Musterlösung
< C-Kurs | Pong
Version vom 19. September 2009, 16:52 Uhr von Alexander Kührmann (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „== Musterlösung == <pre> #include <curses.h> →dimensions of the field: #define WIDTH 40 #define HEIGHT 15 #define PADDLE_HEIGHT 3 /* positions of playing t...“)
Musterlösung
#include <curses.h> /* dimensions of the field */ #define WIDTH 40 #define HEIGHT 15 #define PADDLE_HEIGHT 3 /* positions of playing things */ int pos_p1_y; int pos_p2_y; int pos_ball_x; int pos_ball_y; int dir_ball_x; int dir_ball_y; /* scores */ int score_p1 = 0; int score_p2 = 0; void init() { initscr(); // init for curses noecho(); // don't display typed chars cbreak(); // don't buffer terminal lines keypad(stdscr, TRUE); // for special key (e.g. arrow keys) halfdelay(1); // wait only for 1/10 s in getch() } void place_paddles() { pos_p1_y = HEIGHT / 2 - PADDLE_HEIGHT / 2; pos_p2_y = HEIGHT / 2 - PADDLE_HEIGHT / 2; } void place_ball(int dir_x) { pos_ball_x = WIDTH / 2; pos_ball_y = HEIGHT / 2; dir_ball_x = dir_x; dir_ball_y = 1; } void print_field() { clear(); int x,y; // print score printw(" %i %i\n", score_p1, score_p2); // print upper frame printw("+"); for(x=0; x<WIDTH; x++) { printw("-"); } printw("+\n"); for (y=0; y<HEIGHT; y++) { // first column (x==0) is for player1's paddle if (y >= pos_p1_y && y < pos_p1_y+PADDLE_HEIGHT) { printw("|#"); } else if (pos_ball_x == 0 && pos_ball_y == y) { printw("|*"); } else { printw("| "); } // middle columns (0 < x < WIDTH-1) anywhere the ball can be for (x=1; x<WIDTH-1; x++) { if (y == pos_ball_y && x == pos_ball_x) { printw("*"); } else { printw(" "); } } // last column (x==WIDTH-1) is for player2's paddle if (y >= pos_p2_y && y < pos_p2_y+PADDLE_HEIGHT) { printw("#|\n"); } else if (pos_ball_x == WIDTH-1 && pos_ball_y == y) { printw("*|\n"); } else { printw(" |\n"); } } // print lower frame printw("+"); for(x=0; x<WIDTH; x++) { printw("-"); } printw("+\n"); refresh(); } void key_processing() { int ch = getch(); if (ch == KEY_UP) { if (pos_p1_y > 0) { pos_p1_y--; } } else if (ch == KEY_DOWN) { if (pos_p1_y < HEIGHT-PADDLE_HEIGHT) { pos_p1_y++; } } else if (ch == 'w') { if (pos_p2_y > 0) { pos_p2_y--; } } else if (ch == 's') { if (pos_p2_y < HEIGHT-PADDLE_HEIGHT) { pos_p2_y++; } } } void detect_collision() { // ball collides with upper/lower bounds if (pos_ball_y <= 0 || pos_ball_y >= HEIGHT-1) { dir_ball_y *= -1; } // ball collides with player1's paddle if (pos_ball_x == 1 && pos_ball_y >= pos_p1_y && pos_ball_y < pos_p1_y + PADDLE_HEIGHT) { dir_ball_x *= -1; } // ball collides with player2's paddle if (pos_ball_x == WIDTH-2 && pos_ball_y >= pos_p2_y && pos_ball_y < pos_p2_y + PADDLE_HEIGHT) { dir_ball_x *= -1; } } void move_ball() { pos_ball_x += dir_ball_x; pos_ball_y += dir_ball_y; } int detect_ball_out() { // ball is out on left side -> point for player2 if (pos_ball_x <= 0) { return 2; } // ball is out on right side -> point for player1 if (pos_ball_x >= WIDTH-1) { return 1; } return 0; } int play_round() { int ball_out; while( !(ball_out = detect_ball_out()) ) { key_processing(); detect_collision(); move_ball(); print_field(); } return ball_out; } int main() { init(); place_paddles(); place_ball(1); while(score_p1 < 10 && score_p2 < 10) { int round_won = play_round(); if (round_won == 1) { score_p1++; place_ball(1); } else if (round_won == 2) { score_p2++; place_ball(-1); } sleep(1); } if (score_p1 < score_p2) { printw("Player 1 wins!\n"); } else { printw("Player 2 wins!\n"); } refresh(); sleep(3); endwin(); }
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