C-Kurs/Pong/Musterlösung
< C-Kurs | Pong
Version vom 19. September 2009, 16:52 Uhr von Alexander Kührmann (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „== Musterlösung == <pre> #include <curses.h> →dimensions of the field: #define WIDTH 40 #define HEIGHT 15 #define PADDLE_HEIGHT 3 /* positions of playing t...“)
Musterlösung
#include <curses.h>
/* dimensions of the field */
#define WIDTH 40
#define HEIGHT 15
#define PADDLE_HEIGHT 3
/* positions of playing things */
int pos_p1_y;
int pos_p2_y;
int pos_ball_x;
int pos_ball_y;
int dir_ball_x;
int dir_ball_y;
/* scores */
int score_p1 = 0;
int score_p2 = 0;
void init() {
initscr(); // init for curses
noecho(); // don't display typed chars
cbreak(); // don't buffer terminal lines
keypad(stdscr, TRUE); // for special key (e.g. arrow keys)
halfdelay(1); // wait only for 1/10 s in getch()
}
void place_paddles() {
pos_p1_y = HEIGHT / 2 - PADDLE_HEIGHT / 2;
pos_p2_y = HEIGHT / 2 - PADDLE_HEIGHT / 2;
}
void place_ball(int dir_x) {
pos_ball_x = WIDTH / 2;
pos_ball_y = HEIGHT / 2;
dir_ball_x = dir_x;
dir_ball_y = 1;
}
void print_field() {
clear();
int x,y;
// print score
printw(" %i %i\n", score_p1, score_p2);
// print upper frame
printw("+");
for(x=0; x<WIDTH; x++) {
printw("-");
}
printw("+\n");
for (y=0; y<HEIGHT; y++) {
// first column (x==0) is for player1's paddle
if (y >= pos_p1_y && y < pos_p1_y+PADDLE_HEIGHT) {
printw("|#");
} else if (pos_ball_x == 0 && pos_ball_y == y) {
printw("|*");
} else {
printw("| ");
}
// middle columns (0 < x < WIDTH-1) anywhere the ball can be
for (x=1; x<WIDTH-1; x++) {
if (y == pos_ball_y && x == pos_ball_x) {
printw("*");
} else {
printw(" ");
}
}
// last column (x==WIDTH-1) is for player2's paddle
if (y >= pos_p2_y && y < pos_p2_y+PADDLE_HEIGHT) {
printw("#|\n");
} else if (pos_ball_x == WIDTH-1 && pos_ball_y == y) {
printw("*|\n");
} else {
printw(" |\n");
}
}
// print lower frame
printw("+");
for(x=0; x<WIDTH; x++) {
printw("-");
}
printw("+\n");
refresh();
}
void key_processing() {
int ch = getch();
if (ch == KEY_UP) {
if (pos_p1_y > 0) {
pos_p1_y--;
}
} else if (ch == KEY_DOWN) {
if (pos_p1_y < HEIGHT-PADDLE_HEIGHT) {
pos_p1_y++;
}
} else if (ch == 'w') {
if (pos_p2_y > 0) {
pos_p2_y--;
}
} else if (ch == 's') {
if (pos_p2_y < HEIGHT-PADDLE_HEIGHT) {
pos_p2_y++;
}
}
}
void detect_collision() {
// ball collides with upper/lower bounds
if (pos_ball_y <= 0 || pos_ball_y >= HEIGHT-1) {
dir_ball_y *= -1;
}
// ball collides with player1's paddle
if (pos_ball_x == 1 && pos_ball_y >= pos_p1_y && pos_ball_y < pos_p1_y + PADDLE_HEIGHT) {
dir_ball_x *= -1;
}
// ball collides with player2's paddle
if (pos_ball_x == WIDTH-2 && pos_ball_y >= pos_p2_y && pos_ball_y < pos_p2_y + PADDLE_HEIGHT) {
dir_ball_x *= -1;
}
}
void move_ball() {
pos_ball_x += dir_ball_x;
pos_ball_y += dir_ball_y;
}
int detect_ball_out() {
// ball is out on left side -> point for player2
if (pos_ball_x <= 0) {
return 2;
}
// ball is out on right side -> point for player1
if (pos_ball_x >= WIDTH-1) {
return 1;
}
return 0;
}
int play_round() {
int ball_out;
while( !(ball_out = detect_ball_out()) ) {
key_processing();
detect_collision();
move_ball();
print_field();
}
return ball_out;
}
int main() {
init();
place_paddles();
place_ball(1);
while(score_p1 < 10 && score_p2 < 10) {
int round_won = play_round();
if (round_won == 1) {
score_p1++;
place_ball(1);
} else if (round_won == 2) {
score_p2++;
place_ball(-1);
}
sleep(1);
}
if (score_p1 < score_p2) {
printw("Player 1 wins!\n");
} else {
printw("Player 2 wins!\n");
}
refresh();
sleep(3);
endwin();
}
Kommentare
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